Home 9 CAD 9 Breaking Out of Design Prison Requires an Accomplice — a Natural, Easy-to-Use 3D Modeler

Breaking Out of Design Prison Requires an Accomplice — a Natural, Easy-to-Use 3D Modeler

by | Apr 2, 2025

A steam iron is being designed with Phi, a surface modeler
A steam iron is being designed with Phi, a remarkably easy-to-use surface modeler that excels at making the organic shapes called for in industrial design.

If you are creating 3D models with CAD, you are depending on geometry kernels such as Parasolid, ACIS, Granite, CGM, others of that ilk or their derivatives. You probably don’t know what you are missing.

The problem lies not in what you can model but what you cannot. You can certainly model almost all machine parts and structures, those that are straight or round, true, symmetric… attributes that define your idea of perfection. But pull your head out of your screen for a second and go outside, look at the world around you. Is anything straight, true, symmetric or perfectly round?

The natural world, with its living cells, flowers, trees, rivers, coastlines…  is anything but straight and true. No wonder we have such a difficult time modeling it. You have to search long and hard to find anything that comes close to what you would consider perfect. Maybe crystals? Honeycombs with their hexagonal cells? Look closely. Honeycombs are far from perfect hexagons.

What do you expect? Honeybees don’t have our tools, our straight edges, levels, plumb lines, CAD, CNC… the tools of our perfection. Or have our tools become our masters, keeping us in a design of sorts, limiting our creations to what they can measure, design and build?

Back to Nature

Walt Disney Concert Hall designed by Frank Gehry.
Walt Disney Concert Hall designed by Frank Gehry. Stock image.

Frank Gehry broke free of the design prison and found fame with buildings with fantastically curvaceous shapes, such as the Walt Disney Concert Hall in Los Angeles (pictured above). Gehry had to bend CATIA, a CAD program created to design aircraft, to his will to do so. Another breakout was performed by George Nakashima, a Japanese-inspired artist whose furniture designs incorporated the natural shape of wood. No CAD program could manage that.

 Try designing that with CAD. A George Nakashima Conoid table and chair.
Try designing that with CAD. A George Nakashima Conoid table and chair. Image: Wright.

While there are several excellent surface modeling programs able to make organic shapes, notably Autodesk’s 3ds Max and Alias as well as Rhino by Robert MacNeel, they have found little favor with mechanical designers, engineers or architects and remain the tools of game character makers, creators of mystical worlds with dragons and CG (computer graphic) artists. The disdain is mutual: CAD programs are shunned by “creatives.” Buzz Cross, then VP of Autodesk, described an event with the “pony-tails on one side of the room and pocket-protectors on the other.”

It’s at the interface of the natural and manmade world that can be the most problematic. Here we have my beloved iPhone. Never mind that its design does not conform at all to my hand. I am bothered daily by the Buck Institute, an I.M. Pei masterpiece which, nevertheless, sits incongruously up in the hills of Novato. However, some matters are far more serious, such as the reconstruction of a jawbone with a titanium implant. Modeling such a prosthetic demands an irregular shape. That usually requires making a mesh model.

CADskills, a medical device company in Ghent, Belgium, created a surgical implant made of titanium.
How do they model that? CADskills, a medical device company in Ghent, Belgium, created a surgical implant made of titanium. Image: Materialise.

Nature abhors a straight line and doesn’t do meshes. The current popular CAD geometry engines may be trying to adapt to a world of irregular shapes with its meshes and point clouds, but they are not having an easy time of it.

A primitive shape is pushed and pulled into a complex shape with a sub-D modeler.
A primitive shape is pushed and pulled into a complex shape with a sub-D modeler. Image: Osman Assem.

So what is an engineer to do when confronted with an ergonomic requirement in product design at work or making a live edge table in their home workshop? No, I don’t want to buy and learn Alias, 3D Studio or Rhino. They would be foreign languages, unlike the CAD programs I am familiar with, and life is short. However, cajoling a CAD surface modeler is also a formidable undertaking. Moreover, surface modelers, whether they be traditional NURBS (non-rational B-splines) modelers or the new breed of modelers known as sub-D (subdivision) modelers, have their faults.

When a surface is based on splines, it is modified by tweaking the splines. The shape is only influenced by the spline, not defined by it. So, good luck in getting the shape to any measure of exactness.

With a sub-D (subdivision modeler), you could start with simple shapes and push and pull them into the exact shape you want. The shape could be curvy and organic. However, continually subdividing shapes increases the model’s complexity, making it cumbersome. You can also make it discontinuous or no longer “watertight.”

Enter Phi

What is needed is an organic shape explicitly created for mechanical designers that offers direct and exact shape manipulation without the cumbersome growing complexity.

That may describe a relatively new surface modeler, Phi, to the letter.

Pardon the pun. Phi, or Φ, is the 21st letter of the Greek alphabet. Phenometrics, the maker of Phi, is based in Athens, Greece.

Phi is the ratio of the sum of two quantities over the larger quantity. It can be expressed by the formula below and approximated as 1.618.

Golden ratio formula

Phi, or the Golden Ratio, is associated with the Fibonacci spiral, which occurs in several natural forms.
Phi, or the Golden Ratio, is associated with the Fibonacci spiral, which occurs in several natural forms. Stock image.

The Golden Ratio is related to the Fibonacci spiral, which occurs naturally and marvelously in nature and is most striking and perfect in the shell of the chambered Nautilus (lower right, above). It has been found in manmade shapes from antiquity. It has been used by artists and architects, notably Salvador Dali and Le Corbusier, and as I am to discover in Coventry, U.K., scene of DEVELOP3D Live 2025, by Tassos Hadjicocolis.

Tassos is the co-founder and CEO of Phenometry, and Phi is his 3D surface modeling program. He tells me about Phi and promises that it lives up to its name and is able to model natural shapes.

Fee Phi Fo Fun

Phi is full-cloud software, like Onshape. However, rather than compete with Onshape, Phi works with Onshape. You can create your organic shape using Phi and finish it off in Onshape, which has additional tools such as Boolean operations (adding, subtracting, and intersection).

I have to wonder why Onshape does not use Phi as its shape engine, and then I remember: Onshape is beholden to Parasolid.

Conceptualize easily with Phi and finish with Onshape. Image from Onshape webinar.

You can create a shape by pushing and pulling on a primitive shape (box, cylinder, etc.) from a library of shapes, or you can create a new shape. Edges define shapes. Phi uses n-patches, geometric entities that can have any number (n) edges, unlike sub-D modeling, which must have quad patches.

Modifying a shape is literally child’s play. The shape deforms naturally and exactly, unlike spline-based surfaces, which require trial and error to get a shape just so. The splines, not being part of the shape but only influencing them, require considerably more tweaking.

Too often fooled by demos in the hands of experts that make software look easy to use, I started a Phi account to create shapes myself. You can get a free trial (7 days) to try it out, but you have to supply a credit card. As it is full cloud, that’s all you need to do; there is no software to download.

It took only minutes to start making a part and modify a shape and confirm Phi’s ease of use. The demo had been no smoke and mirrors. Phi is indeed remarkably easy to use.

Granted, it will take more time to learn how to use Phi to make something useful and plenty of tutorials are available inside Phi for that purpose.

I find myself looking forward to learning how to use Phi  — a feeling I have not had since the last big innovation in CAD (Shapr3D), which showed CAD being done with a pen/stylus interface. Like that, Phi is fun.