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Smart Glasses Split: AI Assistant Versus Portable Monitor

by | Nov 18, 2025

Two device strategies compete for how augmented reality fits into everyday tech.
The smart glasses from Xreal (left) and Halliday (right) demonstrate two paths forward for AR (source: Xreal; Patrick T. Fallon/AFP/Getty Images).

 

The landscape of augmented reality (AR) smart glasses is now defined by two diverging design philosophies, according to this recent article from IEEE Spectrum. On one hand, some manufacturers are aiming for a lightweight, subtle form factor, think eyewear that blends into your daily life like a smartwatch on your face. On the contrary, others are pushing for immersive, full-screen experiences that aim to replace traditional monitors altogether.

For example, the Singapore-based startup Halliday offers a 35-gram pair of glasses (nearly the weight of conventional prescription frames) with a tiny microLED projector above one lens, producing a monochrome “virtual screen” in the user’s peripheral vision. Their pitch: a discreet “AI companion” you wear every day. By contrast, the Beijing-based company Xreal has built the One Pro model, which features two full-color imagers (one per eye) with a 57-degree field of view, aiming to replace your laptop or external monitor setup.

The two paths reflect different target applications. The subtler design prioritizes wearability, battery life (Halliday claims up to 12 hours), and integration into daily life. The immersive design prioritizes screen real estate, stereoscopic visuals, and a tethered connection to a host device, but sacrifices mobility and everyday comfort.

This split raises key questions. Which will win out? Will users accept a “glasses as AI companion” model, or will they adopt “glasses as monitor” devices? Which technical hurdles matter most: battery life, display clarity, field of view, user comfort, or tethering? Important too: input methods, connectivity, and value proposition in real-use contexts. The market remains open, and engineers should watch for how user-experience and form-factor trade-offs play out in real commercial launches.